The Marks We Make


Purpose
The Marks We Make is a delightful interactive scrollytelling experience about the history of cave art. This project evolved from the desire to explain the history of communication over the ages, into a passion project about the earliest marks we have a record of. It was originally intended to be solely informative and slowly developed into a philosophical piece that would leave the user in a state of self-reflection.

Team
Amy Assabgui
Aimy Wang
Shay Saharan

Role
Writer & Researcher, Designer, Draft Storyboard Artist, 3D Animator, Sound Designer

Date
April 2022

Target Media
Scrollytelling website

Tools
Figma, Photoshop, Procreate, Blender, After Effects

Primary Audience
Lay

 

 

Project Plan Overview

The project was split into several key stages: Media Audit, Broad Research, Content Outline, Visual Development, Storyboard, and Development. A timeline and roles and responsibilities was also created at the beginning of the project.

 

Media Audit

In preparation for this project, we conducted a media audit that examined examples of scrollytelling websites across the internet. We ranked each website based on seven criteria: multimedia subtypes used, interactivity, usability, effectiveness of visual media, accessibility, visual appeal, and credibility. Considerations included the appropriate use of the medium, the effectiveness of information conveyance, creativity, and ease of navigation. In addition to the scrollytelling audit, we did a preliminary scan of online media surrounding the history of communication, including websites and video, with the main findings being infographics that contained a very surface level and broad overview of the topic.

 

Ideation

After conducting the media audit of current resources surrounding the topic of the history of communication, we realized that this topic was too broad; we ultimately narrowed down the topic to the history of cave art instead. After selecting topics of focus, an additional media audit was conducted for current media surrounding our topic but did not find any comparable works online. This led us to begin narrowing down our research and creating a script for our piece,

 

Visual Inspiration

The overall visual feel of The Marks We Make is dark, fiery, and moody, yet warm and welcoming. It invites the user in and fills them with a sense of comforting curiosity. This look and feel was inspired by the sensation of sparks flying in the air and was ultimately selected as it embodies the feeling of being in a fire-lit cave. The dark and light contrast is paired with natural and earth-toned colours to give the feeling of warmth, and to mimic the natural cave environment.

 

Visual Development

The environment was heavily inspired by images of fires in caves, sparks in the sky, stars, and drawings found on cave walls. In terms of characters, many different character iterations were created, from simple shaded silhouettes to highly stylized cave people with exaggerated proportions. The selected character design was one that takes on a sketchy style that mimics the feeling of early cave paintings.

 

Storyboarding

The storyboard began as a focus group discussing possible visual treatments based off the script. It then progressed into sketching sprints to visually depict treatment ideas for each section of the story. Specific panels were selected and organized into a rough draft of the story. These panels were then cleaned up and made into a visually consistent black and white draft. Once feedback was obtained from friends, colleagues, and family, alterations were made and a final colour storyboard was created. Please refer to the appendix to view the black and white storyboard draft and initial feedback.

 
 

Development

2D & 3D Scenes
The final look and feel for The Marks We Make is a combination of 2D and 3D elements. The feeling is dark and ominous, with a youthful and playful twist. To achieve this 2D/3D hybrid look, the entire scene was created in 3D using Blender. This includes the cave background, rocks, characters, and any other props such as the firewood. The render was given a 2D overlay with outlines to accentuate the 3D features, and drawings and detail were added to the cave wall and rocks. These overlays were originally created in Adobe Photoshop, then composited with the 3D animation in Adobe After Effects. This integration of 3D and 2D is intended to carry on throughout the remainder of the experience.

Opening and Text Scenes
The opening scene is entirely 2D, with assets created in Adobe Photoshop and later animated using Adobe After Effects. Scenes solely containing text are also entirely 2D, with assets created in Adobe Photoshop and later animated using Adobe After Effects. This allows for maximum readability of text, and also allows scenes with 3D elements to be integrated seamlessly with one another.

 

UI Design

The overall user interface is designed to be simple and intuitive. White text and light coloured elements were chosen to contrast against the dark background. Components are kept simple with a hand-drawn look to complement the visual style of the piece.

 

Sound Design

Sound is used to create a meditative ambiance that invites exploration. The various layers of sound create the feeling of being in a cave environment, and provide auditory feedback for the user’s actions.

 

Design Document

All of the documentation for the project can be found in our design document, which you can read below, or access here.

 
 
 
 
 

References

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